A small project I did to test Blender 2.8 beta's capabilities and stability, as well as to get used to new hotkeys, changes in U.I. and any other hidden gems I might possibly uncover.
For free software, Blender is absolutely amazing, but Cycles so far is missing in realism to Arnold and V-ray. A good example is glass caustics. There are ways to achieve this effect in Cycles using gimmicks, but from my perspective, doing that would have defeated the purpose of testing normal capabilities of the Blender.
Modeling and rendering were done in Blender 2.8 beta using Cycle. Image enhanced in Photoshop