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Super Market Game Proprs

A project I made to practice the creation of game assets. Each model was first created in the highest possible detail in Maya, then retopologized and had its textures baked in Substance Painter. Each model had at least several LOD created for it in Maya. While LOD 0 were quite often too detailed for their purpose, they was kept for very close up shots if these would be required.
Modeled in Maya, textures baked and created in Substance Painter, scene composed in Unreal Engine and some editing of poly optimization image in Photoshop. No other images were altered in photoshop.

Screenshot 1

Screenshot 1

Screenshot 2

Screenshot 2

Screenshot 3

Screenshot 3

Screenshot 4

Screenshot 4

Unreal Engine Screen

Unreal Engine Screen

Polycount optimization

Polycount optimization

High-poly model and LOD 0, LOD1 and LOD2

High-poly model and LOD 0, LOD1 and LOD2